I'm fairly new to 3d (infact you might have seen my noob questions before) and I'm having trouble with keeping track of an entities direction/visible face.
Picture this. An object is flying through space, it rotates:
90 degrees along it's X axis
90 degrees along it's Z axis
90 degrees along it's Y axis
and finally...
-90 degrees along it's Z axis
Now the object is actually back facing where it started, however, the counters I've used to track rotations are not (X = 90, Y = 90, Z = 0). My dilema is knowing which way my ship is facing in space.
Does Blitz have an obvious feature for this that I'm unaware of?
I hope you understand what I'm talking about!
Picture this. An object is flying through space, it rotates:
90 degrees along it's X axis
90 degrees along it's Z axis
90 degrees along it's Y axis
and finally...
-90 degrees along it's Z axis
Now the object is actually back facing where it started, however, the counters I've used to track rotations are not (X = 90, Y = 90, Z = 0). My dilema is knowing which way my ship is facing in space.
Does Blitz have an obvious feature for this that I'm unaware of?
I hope you understand what I'm talking about!