Yepps,
I have one b3d model (room with furniture) and I have a
texture map that maps all entities around in the room.
I also made an alpha chanel (in photoshop) for the texture and I am not sure what format to save the file:
Does it have to be a TGA?
Also what format of the channels:
16bit - A1R5G5B5 or X1R5G5B5 or A4R4G4B4 or X4R4G4B4
32bit - A8R8G8B8 or X8R8G8B8
I tried saving them with different chanle formats and it looked deifferently in Blitz3D!
Any general idea there?
I simply want to use alpha chanel to make some of the objects transparent.
How to?
I have one b3d model (room with furniture) and I have a
texture map that maps all entities around in the room.
I also made an alpha chanel (in photoshop) for the texture and I am not sure what format to save the file:
Does it have to be a TGA?
Also what format of the channels:
16bit - A1R5G5B5 or X1R5G5B5 or A4R4G4B4 or X4R4G4B4
32bit - A8R8G8B8 or X8R8G8B8
I tried saving them with different chanle formats and it looked deifferently in Blitz3D!
Any general idea there?
I simply want to use alpha chanel to make some of the objects transparent.
How to?