Is there a way once an animation seq has been added to an entity to clear it?
Clearing Animate
Blitz3D Forums/Blitz3D Programming/Clearing Animate I don't think there is apart from reloading the model - its a shame cos this would be very handy !
Also if I have an entity set up with collisions if I animate it then the collision detection fails.
Why is this?
Why is this?
if you load the entity using loadanimmesh then you need to set the entitytype for each piece if the mesh is segmented or do EntityType mesh,TYPE_ENTITY,1.
Not using loadanimesh I'm doing it with the manual animate command
Please try this - and then try uncommenting the animate command...
; Collisions Example ; ------------------ Graphics3D 640,480 SetBuffer BackBuffer() ; Set collision type values type_ground=1 type_character=2 type_scenery=3 camera=CreateCamera() RotateEntity camera,45,0,0 PositionEntity camera,0,15,-10 light=CreateLight() RotateEntity light,45,0,0 ; Create cube 'ground' cube=CreateCube() ScaleEntity cube,10,10,10 EntityColor cube,0,127,0 EntityType cube,type_ground PositionEntity cube,0,-5,0 ; Create sphere 'character' sphere=CreateSphere( 32 ) EntityColor sphere,127,0,0 EntityRadius sphere,1 EntityType sphere,type_character PositionEntity sphere,0,7,0 ; Enable collisions between type_character and type_ground Collisions type_character,type_ground,2,2 ; Create cube 'scenery' cube=CreateCube() ScaleEntity cube,2,2,2 EntityColor cube,0,0,255 ;EntityRadius cube,2 ;EntityBox cube,-2,-2,-2,4,4,4 EntityType cube,type_scenery RotateEntity cube,0,45,0 PositionEntity cube,4,7,4 EntityColor cube, 255,0, 0 SetAnimKey cube,0,0,1,1 TurnEntity cube,0,90,True SetAnimKey cube,90,0,1,1 TurnEntity cube,0,90,0,True SetAnimKey cube,180,0,1,1 TurnEntity cube,0,90,0,True SetAnimKey cube,270,0,1,1 TurnEntity cube,0,90,0,True SetAnimKey cube,360,0,1,1 AddAnimSeq cube, 360 ; Animate cube,1 ; Set collision method and response values method=2 response=2 method_info$="ellipsoid-to-polygon" response_info$="slide1" While Not KeyDown( 1 ) x#=0 y#=0 z#=0 If KeyDown( 203 )=True Then x#=-0.1 If KeyDown( 205 )=True Then x#=0.1 If KeyDown( 208 )=True Then z#=-0.1 If KeyDown( 200 )=True Then z#=0.1 MoveEntity sphere,x#,y#,z# MoveEntity sphere,0,-0.02,0 ; gravity ; Change collision method If KeyHit( 50 )=True method=method+1 If method=4 Then method=1 If method=1 Then method_info$="ellipsoid-to-sphere" If method=2 Then method_info$="ellipsoid-to-polygon" If method=3 Then method_info$="ellipsoid-to-box" EndIf ; Change collision response If KeyHit( 19 )=True response=response+1 If response=4 Then response=1 If response=1 Then response_info$="stop" If response=2 Then response_info$="slide1" If response=3 Then response_info$="slide2" EndIf ; Enable collisions between type_character and type_scenery Collisions type_character,type_scenery,method,response ; Perform collision checking UpdateWorld RenderWorld Text 0,0,"Use cursor keys to move sphere" Text 0,20,"Press M to change collision Method (currently: "+method_info$+")" Text 0,40,"Press R to change collision Response (currently: "+response_info$+")" Text 0,60,"Collisions type_character,type_scenery,"+method+","+response Flip Wend End