Hi!
I'm think I'm finally going nuts.
I have a game with a character and a level (Mesh).
They do collide with eachother.
When the character falls below a certain point (water level), the player dies, and it is being resetted.
Nothing scary huh? The gravity fall speed etc is nicely resetted to 0 when the player dies.
Now what happens: Sometimes the player is placed on the right spot, but on other occasions, it is placed NEAR the exact spot.
E.g: right above the water. This way he dies again immidiately. Or under an object. The offset is in X,Y or/and Z.
Now I had the same problem in another game I made.
PositionEntity IS positionEntity right?
This can't be happening :D
I'm think I'm finally going nuts.
I have a game with a character and a level (Mesh).
They do collide with eachother.
When the character falls below a certain point (water level), the player dies, and it is being resetted.
p\x = 23 p\y = 18 p\z = -144 PositionEntity p\entity, p\x, p\y, p\z
Nothing scary huh? The gravity fall speed etc is nicely resetted to 0 when the player dies.
Now what happens: Sometimes the player is placed on the right spot, but on other occasions, it is placed NEAR the exact spot.
E.g: right above the water. This way he dies again immidiately. Or under an object. The offset is in X,Y or/and Z.
Now I had the same problem in another game I made.
PositionEntity IS positionEntity right?
This can't be happening :D