Hey, the guy i'm working with has created a humanoid model and i'm trying to unwrap it. But i keep running into problems such as the texture resolution is too small, or parts aren't unwrapped correctly. Any very good tuturials on this. I've read joe hockings one, but its a very simple model that is touches on. This model has 1400 polys. I'm very stuck, any help??
UV Mapping and unwrapping
Blitz3D Forums/Blitz3D Programming/UV Mapping and unwrapping Ross pls no crossposting, thx.
yeah, sorry, i posted this first in the tools forum, and then changed my post and pointed it to hear. But ppl replied oin the other. Sorry for the confusion :)
Thanks for the link Mustang :)
Thanks for the link Mustang :)
Try unwrapping it with Wings 3d, it might save you a lot of trouble since it has a quite interesting automatic unwrapper which actually does a good job.
Cheers, i'll give that a shot, thanks :)