I would like to know if anyone knows how well Blitz3D performs when checking collisions for 1-10 spheres against a quite detailed polygon mesh..
Im making an editor, and I wish to know this now before I really get into making my 3D contents.. I am creating "bricks" (kinda like tiles in 2D) which I place together in my editor, and then use Addmesh to compile it all to a single surface..
I might end up with a level with ~30.000 polygons, and I would like to know if this is bad so I can get into thinking workarounds right away :)
Im making an editor, and I wish to know this now before I really get into making my 3D contents.. I am creating "bricks" (kinda like tiles in 2D) which I place together in my editor, and then use Addmesh to compile it all to a single surface..
I might end up with a level with ~30.000 polygons, and I would like to know if this is bad so I can get into thinking workarounds right away :)