BlitzRAD Update

Miscellaneous Forums/Blitz Showcase/BlitzRAD Update

Hello Everybody

Just a quick post to let everybody know how BlitzRAD is coming along. I had a really productive weekend and a lot of new features have been added.

I got a good jumpstart on the Visual World Editor. It runs in a 320x240 window in the main IDE and you can see your changes to your game/level in real time. There is still quite a bit of work to do on it though.

The new IDE is pretty much done, minus some of the small things and a few gadgets here and there. You'll notice that now each "poroject" has a tab of levels across the top, and each level has its own entity list. You can create/delete/insert/save/load your works by entity, level, or Game.

Most of my work now is in interfacing the Visual World Editor (written in blitz3D) with the IDE (written in blitz+). It is going along smoothly and the first beta will be out once the interfacing is complete and a few bugs are worked out in the entity list sorting.

Below I'll post a few screenshots to give you an idea what the interface looks like.

Inserting a new object:
You can insert any type of Blitz entities and also images. In this example I'm inserting a simple cube primitive.


Visual World Editor:
So far so good. It works so far with everything I've tested with it (despite the simple example below). Layout out levels is pretty easy, and you have a choice of 5 different views to do it from. Still far from complete at this point though.


Looks good.

Getting any good feedback from that Sibly fella? Or is he just getting his own back for every feature request and bug report you've ever posted here? ;)

Ahh good to see that this is still comming along. I thought it was abandoned....