I'm still getting to grips with Blitz 3d and I'm having trouble with what seems a simple problem. I have a model that I would like to rotate the camera around, and have the camera always face the model.
My model is located at 10,10,10
The following tries to rotate around the y-axis, but seems to flip around 90 and 270 degrees:
point_entity is from the code archives:
Eventually I would like to control the movement via the cursor keys. Does anyone have advice/code to do this?
My model is located at 10,10,10
The following tries to rotate around the y-axis, but seems to flip around 90 and 270 degrees:
PositionEntity camera, (cos(degs)*3) + 10, 10, (sin(degs)*3) + 10 point_entity(camera, 10, 10, 10)
point_entity is from the code archives:
Function Point_Entity(entity,x#,y#,z#) xdiff# = EntityX(entity)-x# ydiff# = EntityY(entity)-y# zdiff# = EntityZ(entity)-z# dist#=Sqr#((xdiff#*xdiff#)+(zdiff#*zdiff#)) pitch# = ATan2(ydiff#,dist#) yaw# = ATan2(xdiff#,-zdiff#) RotateEntity entity,pitch#,yaw#,0 End Function
Eventually I would like to control the movement via the cursor keys. Does anyone have advice/code to do this?