MAYA
Blitz3D Forums/Blitz3D Programming/MAYA
Has anybody exported IK animations from MAYA to blitz?
I’m looking for a converter!
Nope. See if you can find something ultimate unwrap or milkshape can import then export.
You can use DirectX; export to DirectX file format from Maya, import into Ultimate Unwrap, and save to b3d file format. I'm working on a Maya b3d exporter but you shouldn't hold your breath waiting for that.
Exporting from Maya is a pain. We have the same problem with our game. Ultimate Unwrap seems like the best choice, but we haven't bought it yet. Did a LOOONG research.
Most of the other techniques remove stuff like smooth skin binding (.x) and you really don't want that.
Well I could make a plugin but you'd have to buy me a maya seat!
...And wait forever :)
A maya seat? Do you know how hard it is to get to Peru, find a abandoned Maya temple, steal an ancient maya chair AND smuggle it back?
use filmbox instead... export separate the mesh and bones (animate)... import into max and then export to b3d using B3D pipeline...