Is there any way to prevent the exit crash when using the OGL drivers full screen with Blitz Plus?
any way to prevent this?
BlitzPlus Forums/BlitzPlus Programming/any way to prevent this? I've never used OpenGL with Blitz (I wonder how many people have), but I do remember always getting a crash on exit when calling a certain function in msvcrt.dll. Maybe the problem is related for some reason.
At any rate, to avoid the crash, all I had to do was make sure that the program terminates with the End command. It's just a guess, but maybe it will work in your case too.
At any rate, to avoid the crash, all I had to do was make sure that the program terminates with the End command. It's just a guess, but maybe it will work in your case too.
what is the error message, since I know I had to add a kilglwindow command to close the gl window for blitzgl or it would crash on some peoples machines.
I was referring to the OGL support (driver) built into B+ itself.
I would have sworn I saw a workaround for this, but since the forum purge and the search being broken, I can't find it :c(
I would have sworn I saw a workaround for this, but since the forum purge and the search being broken, I can't find it :c(
Perhaps if you gave the thread a more precise title, someone might notice and come to the rescue.
The opengl portion of B+ 's native commands is not considered stable at the moment.
Is there any way to prevent the exit crash when using the OGL drivers full screen with Blitz Plus?
ROFL!
Yo!
Has to be said I didn't even know u could use open gl drivers with blitz+, how do you do it?
Mr Brine
Has to be said I didn't even know u could use open gl drivers with blitz+, how do you do it?
Mr Brine
You can switch drivers with the following commands:
CountGfxDrivers()
GfxDriverName$()
SetGfxDriver
If your computer supports it, OpenGL will be listed as one of the options.
CountGfxDrivers()
GfxDriverName$()
SetGfxDriver
If your computer supports it, OpenGL will be listed as one of the options.