Is it tris or surfaces that slow down the renderer? How many is too many? Should I try and limit the number of surfaces or the number of tris to improve performance.
Too many tri's / surfaces?
Blitz3D Forums/Blitz3D Programming/Too many tri's / surfaces? Surfaces are the real biggie. Try to mimise their number where possible. If the program runs slowly on your target spec system then start optimising, otherwise I wouldnt worry too much.
Also texturesize is important.