hey, was testing out code to scale some vertex points and i can't seem to get the mesh to light.
Graphics3D 800,600 SetBuffer BackBuffer() cam=CreatePivot() camera=CreateCamera(cam) PositionEntity camera,0,0,-10 light=CreateLight() sphere=CreateSphere() mesh = CreateMesh() surf = CreateSurface(mesh) scale#=1 v0 = AddVertex (surf, -1, 1, 0.5) v1 = AddVertex (surf, 1, 1, 0.5) v2 = AddVertex (surf, -1,-1, 0.5) v3 = AddVertex (surf, 1,-1, 0.5) v4 = AddVertex (surf, 0.5,8 , 0) v5 = AddVertex (surf, -8 ,0.5, 0) Dim vert#(3,2) vert(0,0)=-1 vert(0,1)=1 vert(0,2)=-0.5 vert(1,0)=1 vert(1,1)=1 vert(1,2)=-0.5 vert(2,0)=-1 vert(2,1)=-1 vert(2,2)=-0.5 vert(3,0)=1 vert(3,1)=-1 vert(3,2)=-0.5 tri = AddTriangle (surf,v0,v1,v2) tri1= AddTriangle (surf,v1,v3,v2) tri2= AddTriangle (surf,v0,v4,v1) tri3= AddTriangle (surf,v0,v2,v5) ;TurnEntity cam,-80,0,0 EntityFX mesh,16 brush=CreateBrush() BrushColor brush,200,10,200 BrushShininess brush,1 PaintEntity mesh,brush While Not KeyHit(1) If KeyDown(200) Then scale=scale+0.1 For loop=0 To 3 VertexCoords(surf,loop,vert(loop,0)*scale, vert(loop,1)*scale, vert(loop,2)*scale) Next ElseIf KeyDown(208) Then scale=scale-0.1 For loop=0 To 3 VertexCoords(surf,loop,vert(loop,0)*scale, vert(loop,1)*scale, vert(loop,2)*scale) Next End If If KeyDown(203) Then TurnEntity cam,1,0,0 If KeyDown(205) Then TurnEntity cam,-1,0,0 TurnEntity light,1,1,0 UpdateWorld RenderWorld Text 0,0," UP and DOWN to scale mesh. LEFT and RIGHT to rotate. Flip Wend End