Hi everyone,
Im getting a headache trying to figure out how to apply a texture to a terrain, and then apply a deatil texture on top of that which is only visible in certain areas while still allowing ambient light to cast shadows on the areas not covered by the detail map (sorry about the confusing description! :-p) I have tried using a lightmap, and it works perfectly for allowing the detail texture to be shown in certain places but the areas not covered in deatil texture aren't affected by ambient light. I also tried to set the mask flag and have the main texture (not the deatil one) with black masked areas as to allow the the deatil to show through, but with no effect :-( Any ideas/suggestions would be greatly apprecaited, as its driving me crazy!
Thanks!
Im getting a headache trying to figure out how to apply a texture to a terrain, and then apply a deatil texture on top of that which is only visible in certain areas while still allowing ambient light to cast shadows on the areas not covered by the detail map (sorry about the confusing description! :-p) I have tried using a lightmap, and it works perfectly for allowing the detail texture to be shown in certain places but the areas not covered in deatil texture aren't affected by ambient light. I also tried to set the mask flag and have the main texture (not the deatil one) with black masked areas as to allow the the deatil to show through, but with no effect :-( Any ideas/suggestions would be greatly apprecaited, as its driving me crazy!
Thanks!