Hi all,
I'm in the progress of writing a B3D ex-/importer for HASHs Animation Master. In the B3D file format the normals are stored for each vertex. Two questions:
1) Are the normals just for lightning and smoothing?
2) What rules how a face is heading, visible? Clockwise
creation or clockcounterwise
Michael HArtlef
I'm in the progress of writing a B3D ex-/importer for HASHs Animation Master. In the B3D file format the normals are stored for each vertex. Two questions:
1) Are the normals just for lightning and smoothing?
2) What rules how a face is heading, visible? Clockwise
creation or clockcounterwise
Michael HArtlef