First ( for those who care )I got RootGroup animation stuff working now
except......
When loading a B3D file using LoadAnimMaesh()that contains RootGroop animations,Is it normal to have to create a pivot then make the Loaded B3D mesh a child of this pivot in order to be enable to set positions and orientations with out the animation knocking it out ( would be expected with out a node present before meshnode in file )????
Or do I have some more work to do ????
It seems that if I try to create a B3D animated Boned mesh file with a pivot first,when I use the (Animate) command I tells me this file dose not have animations,If I remove this pivot then create the file every thing works fine.
Remember this is for a Animated boned B3D file that includes RootGroup Animations ONLY.
Any help would be appreciated.
Thank you.
except......
When loading a B3D file using LoadAnimMaesh()that contains RootGroop animations,Is it normal to have to create a pivot then make the Loaded B3D mesh a child of this pivot in order to be enable to set positions and orientations with out the animation knocking it out ( would be expected with out a node present before meshnode in file )????
Or do I have some more work to do ????
It seems that if I try to create a B3D animated Boned mesh file with a pivot first,when I use the (Animate) command I tells me this file dose not have animations,If I remove this pivot then create the file every thing works fine.
Remember this is for a Animated boned B3D file that includes RootGroup Animations ONLY.
Any help would be appreciated.
Thank you.