Hi.
I was doing a test using the AvailVidMem() function. I created a sphere and texture it about 50 times in a loop while printing out the AvailVidMem(). No loss in memory. However, when the camera was pointed at the sphere, there was a memory loss. Seems like I can create meshes out of the camera view and remove them with no memory loss. But when meshes are in view...there is a loss.
Any ideas what is going on?
Thank you,
Fader
I was doing a test using the AvailVidMem() function. I created a sphere and texture it about 50 times in a loop while printing out the AvailVidMem(). No loss in memory. However, when the camera was pointed at the sphere, there was a memory loss. Seems like I can create meshes out of the camera view and remove them with no memory loss. But when meshes are in view...there is a loss.
Any ideas what is going on?
Thank you,
Fader