Gona do my best to explain this.......
When creating a skinned animated boned B3D mesh file,
Can A. Skinned Weighted Animated Bone be used as the (1st) or Master ROOT NODE. Meaning the Master Parent of all the children in the hierarchy structure including the mesh itself.
Or Must the Mesh itself be this Root Node. The Parent of all Children in the Hierarchy structure including the first bone of all the other children bones.
Because every time I attempt to use a bone as the root node I get rather an Entity dose not exist or Entity has no animations or a hole lot of other error screens pop up.
Why,
I believe this is why I cant get root group animations to load with Boned models as for some. X files will make the root bone the master Parent and not the mesh.
Whats strange is This type of hierarchy structure works perfect with Object Hierarchy animated files and Not with skinned Boned meshes.
IM confused.
Please Help....
Thanks...............
When creating a skinned animated boned B3D mesh file,
Can A. Skinned Weighted Animated Bone be used as the (1st) or Master ROOT NODE. Meaning the Master Parent of all the children in the hierarchy structure including the mesh itself.
Or Must the Mesh itself be this Root Node. The Parent of all Children in the Hierarchy structure including the first bone of all the other children bones.
Because every time I attempt to use a bone as the root node I get rather an Entity dose not exist or Entity has no animations or a hole lot of other error screens pop up.
Why,
I believe this is why I cant get root group animations to load with Boned models as for some. X files will make the root bone the master Parent and not the mesh.
Whats strange is This type of hierarchy structure works perfect with Object Hierarchy animated files and Not with skinned Boned meshes.
IM confused.
Please Help....
Thanks...............