I have a texture that I want to apply to two entities, but I want to be able to independently position and scale the textures applied to them both. Is there any way to do this short of making a separate copy of the texture?
Re-using textures with dif scales
Blitz3D Forums/Blitz3D Programming/Re-using textures with dif scales I think you are right you would need two different versions of the texture in order to scale, move etc the textures.
Or modify the texture coordinates of the entities...easier just to make a copy like you say though.
cheers for the comments, fellows.
This is what Brushes are for.
It is not apparent to me how you have two brushes using the same texture bank but with different texture positions. How?
Yes, do tell. :-)
I was refering to LoadBrush ( texture_file$[,flags][,u_scale][,v_scale]
Witch is basicly the same as loading to seperat textures witch you don't want to do.Oh well
6 in 1 , 1/2 dozen the other?
Sorry for any misleading.
Witch is basicly the same as loading to seperat textures witch you don't want to do.Oh well
6 in 1 , 1/2 dozen the other?
Sorry for any misleading.
Doh! You had me all excited! ; )