Anyone know how do we change our camera FOV to make it a little less wide angle. Or to increase it. What I know is our default camera have 90 degree vision angle. I want to make it 60 degree. Less thing to see but more natural (the model is less distortion)
Wide angle
Blitz3D Forums/Blitz3D Programming/Wide angle You can also scale the camera like mesh entities
ScaleEntity
Also remember that not all screen resolutions will look the same.
My laptop does 1400,900 and when I set it to 1024,768 it stretches the same will happen on any monitor.
ScaleEntity
Also remember that not all screen resolutions will look the same.
My laptop does 1400,900 and when I set it to 1024,768 it stretches the same will happen on any monitor.
I think CameraZoom is the command you're looking for. 'CameraZoom 1.6' seems to produce the most natural focus.
.. kay