Wide angle

Blitz3D Forums/Blitz3D Programming/Wide angle

Anyone know how do we change our camera FOV to make it a little less wide angle. Or to increase it. What I know is our default camera have 90 degree vision angle. I want to make it 60 degree. Less thing to see but more natural (the model is less distortion)

Try this:

http://www.blitzbasic.com/codearcs/codearcs.php?code=676

You can also scale the camera like mesh entities
ScaleEntity

Also remember that not all screen resolutions will look the same.
My laptop does 1400,900 and when I set it to 1024,768 it stretches the same will happen on any monitor.

I think CameraZoom is the command you're looking for. 'CameraZoom 1.6' seems to produce the most natural focus.

.. kay