Question for the boffs this one... does using LoadAnimMesh use additional memory for heirarchy and is it significant enough to warrant avoiding it wherever possible?
I ask because I use LoadAnimMesh to load in my spaceships in order to apply spherial mapping to certain areas of the ship. I also use the same technique for powerups and the like.
I ask because I use LoadAnimMesh to load in my spaceships in order to apply spherial mapping to certain areas of the ship. I also use the same technique for powerups and the like.