Is LoadAnim mesh memory hungry?

Blitz3D Forums/Blitz3D Programming/Is LoadAnim mesh memory hungry?

Question for the boffs this one... does using LoadAnimMesh use additional memory for heirarchy and is it significant enough to warrant avoiding it wherever possible?

I ask because I use LoadAnimMesh to load in my spaceships in order to apply spherial mapping to certain areas of the ship. I also use the same technique for powerups and the like.

Shouldn't make any real difference.

System ram is never going to be a problem unless you start doing really bone-headed things like loading a cd full of wavs into memory. We're not playing with speccy's any more ( though I wish I was sometimes ;) ) and Windows isn't limited by physical memory anyway, it'll just mean a bit more swapping.

Realistically a few extra pivots isn't going to notice.

just use copyentity if the mesh is the same for mulitple items, spaceships etc.