I mean is there a Depth thing like example:
Image1=Depth(0)
Image2=Depth(-1)
Image 1 is over Image 2
Anything like that? or its the first image drawn is under second image?
The last image you draw is displayed at the front.
You just need to sort out the order in which you draw your images.
Okay got another question, if I want a background image to be tiled all over my map like "grass"
is there an easy way or do i need to do
the layer things with
1,1,1,1,1,1,1,... and so on?
Check the "TileBlock" and the "TileImage" commands
Something like this perhaps (for the Depth question), I don't have B+ but it works in Blitz3D:
Graphics 640,480,32,2
SetBuffer BackBuffer()
Const MAXDEPTH = 3
Type zImage
Field Image
Field Depth%
Field X
Field Y
End Type
imgCow.zImage = New zImage
imgCow\Image = LoadImage("cow.bmp")
imgCow\Depth = 0
imgCow\X = 50
imgCow\Y = 50
imgHorse.zImage = New zImage
imgHorse\Image = LoadImage("horse.bmp")
imgHorse\Depth = 1
imgHorse\X = 55
imgHorse\Y = 55
imgDog.zImage = New zImage
imgDog\Image = LoadImage("doggy.bmp")
imgDog\Depth = 2
imgDog\X = 60
imgDog\Y = 60
;MAIN GAME LOOP
While Not KeyDown(1)
DrawImageByDepth()
Flip
Cls
Wend
End
;END MAIN GAME LOOP
Function DrawImageByDepth()
;VARS
Local iDepthLoop
;MAIN FUNCTION CODE
For iDepthLoop = 0 To MAXDEPTH
For tempImg.zImage = Each zImage
If tempImg\Depth = iDepthLoop Then DrawImage tempImg\Image, tempImg\X,tempImg\Y
Next
Next
End Function