I am developing a game where a player roams around a landscape, the landscape is made up of a mesh (I do not want to use terrains)
Is there a quick and easy way to identify the vertices of the landscape mesh that are within a defined distance to my players position? I'd like to do landscape deformation when the player gets hit with a bomb etc..
Is there a quick and easy way to identify the vertices of the landscape mesh that are within a defined distance to my players position? I'd like to do landscape deformation when the player gets hit with a bomb etc..