Hi blitz pro's!
With a team of 5 people, we're going to make a multiplayer game for the Sterrekind Foundation, a foundation that helps sick children in hospitals by offering them new virtual oppertunities. The "Sterrewereld" site is a community the those children, and we are going to make a game that can be downloaded on that site. We are all 4th grade EMMA Gaming students.
I'm not new to Blitz, but certainly not a pro. BlitzPlay will be used for multiplayer.
Our group came up with a concept "treasure hunting". I hope somebody can help me with a question how to approach the following "problem":

The treasure map will be an abstract version of the 3D space. Is it the best approach to use tiles to use to generate the 3D space, and use for the treasure map?
How do I rotate a two-dimensional array?
e.g:
10001
11011
00100
00000
00000
becomes:
00011
00010
00100
00010
00011
With a team of 5 people, we're going to make a multiplayer game for the Sterrekind Foundation, a foundation that helps sick children in hospitals by offering them new virtual oppertunities. The "Sterrewereld" site is a community the those children, and we are going to make a game that can be downloaded on that site. We are all 4th grade EMMA Gaming students.
I'm not new to Blitz, but certainly not a pro. BlitzPlay will be used for multiplayer.
Our group came up with a concept "treasure hunting". I hope somebody can help me with a question how to approach the following "problem":

The treasure map will be an abstract version of the 3D space. Is it the best approach to use tiles to use to generate the 3D space, and use for the treasure map?
How do I rotate a two-dimensional array?
e.g:
10001
11011
00100
00000
00000
becomes:
00011
00010
00100
00010
00011