I am even more confused now about surfaces. i just for a laugh decided put a highish poly tree in my level(500 polys). Each leaf is a seperate poly. it looks cool, but I expected it to slow the frame rate right down. But no, its exactly the same. each poly is double sided BTW.
What is actually happening here.
Is blitz grouping the leaves in to one surface?
There is only one leaf texture shared.
I also put in another 5 trees using copy entity and again the fps is the same (38fps) which is cool.
Seems to me i could now afford to make ut2003 style trees without too much slowdown.
What is actually happening here.
Is blitz grouping the leaves in to one surface?
There is only one leaf texture shared.
I also put in another 5 trees using copy entity and again the fps is the same (38fps) which is cool.
Seems to me i could now afford to make ut2003 style trees without too much slowdown.