This has been bothering me for some time now. I loaded in a mesh which I myself created in 3DS Max 4.2. The mesh was loaded in inverted (ie. inside-out). However - loading in the mesh with LoadAnimMesh gave the correct result.
Another similar problem is a different mesh. Loaded in normally its fine. Loaded in using LoadAnimMesh and the left wing is mirrored on the X axis, cutting inside the body of the craft.
Are these known bugs and how can I work around them?
Another similar problem is a different mesh. Loaded in normally its fine. Loaded in using LoadAnimMesh and the left wing is mirrored on the X axis, cutting inside the body of the craft.
Are these known bugs and how can I work around them?