Blitz help for EnityColor says 0-255 is the range for red,green and blue.
If so, why does the range 256-511 continue to increase the amount?
Here is the modified help example
Could others check and see if their computers also show a 0-511 color range.
This is strange !
If so, why does the range 256-511 continue to increase the amount?
Here is the modified help example
; EntityColor Example ; ------------------- Graphics3D 640,480,24,2 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Set initial entity color values red#=255 green#=255 blue#=255 While Not KeyDown( 1 ) ; Change red, green, blue values depending on key pressed If KeyDown( 2 )=True And red#>0 Then red#=red#-1 If KeyDown( 3 )=True And red#<511 Then red#=red#+1 ; <changed 255 to 511 If KeyDown( 4 )=True And green#>0 Then green#=green#-1 If KeyDown( 5 )=True And green#<511 Then green#=green#+1 ; <changed 255 to 511 If KeyDown( 6 )=True And blue#>0 Then blue#=blue#-1 If KeyDown( 7 )=True And blue#<511 Then blue#=blue#+1 ; <changed 255 to 511 ; Set entity color using red, green, blue values EntityColor cube,red#,green#,blue# TurnEntity cube,0.1,0.1,0.1 RenderWorld Text 0,0,"Press keys 1-6 to change EntityColor red#,green#,blue# values" Text 0,20,"Entity Red: "+red# Text 0,40,"Entity Green: "+green# Text 0,60,"Entity Blue: "+blue# Flip Wend End
Could others check and see if their computers also show a 0-511 color range.
This is strange !