Got a prob that someone may be able to help with..
I'm using Lightwave 6.5 to build levels, which include basic animation (e.g. looping rotations, etc..)
I've been exporting a directx file and loading as an animated mesh in Blitz, and this works well
One problem however, is that I can export a 100% luminosity surfaced object in LW (and on export the directx viewer shows a fullbright surface), but blitz resets all surfaces to normal shading.
Ultimate Unwrap (demo) seems to correctly read this info (and retains the animation), but it's another step to deal with when developing a level, and I need to rapidly prototype 'in game'.
Any suggestions?
I'm using Lightwave 6.5 to build levels, which include basic animation (e.g. looping rotations, etc..)
I've been exporting a directx file and loading as an animated mesh in Blitz, and this works well
One problem however, is that I can export a 100% luminosity surfaced object in LW (and on export the directx viewer shows a fullbright surface), but blitz resets all surfaces to normal shading.
Ultimate Unwrap (demo) seems to correctly read this info (and retains the animation), but it's another step to deal with when developing a level, and I need to rapidly prototype 'in game'.
Any suggestions?