Hello,
Question.. has anyone done a 3rd person perspective game shell or framework including things like inventory, savegame, weapons etc.. ?? Just wondering, I have a kids game I started work on in Reality Factory, and when they made changes to the engine they broke the level I had completed and the game no longer worked correctly, player couldn't pick up the weapons etc.. I was thinking about porting this project to Blitz if someone has an example I can look at to learn from, mainly just the major parts, I need examples for doing savegame, cameras, weapons and smooth animation using .x files for the characters, and maybe do the levels using maplet and export to b3d I guess, whatabout doing entities in the level like different power ups and weapons and health and stuff. I know this is a big, and sounds like a newbie question, but using other languages I have been capable of developing stuff similar to this, and just need some insight into how to do different complex things in Blitz.. So if anyone has a demo or example game with these types of things in it, and don't mind sharing the source for learning purposes not to steal and reuse, but to learn how to do my own engine mainly, please either send me an email at storm3@... or im me on msn messenger or just reply to this topic.
Thanks again, I really appreciate having a huge user base like this to gain knowledge from as I learn the blitz language.
Ken
Question.. has anyone done a 3rd person perspective game shell or framework including things like inventory, savegame, weapons etc.. ?? Just wondering, I have a kids game I started work on in Reality Factory, and when they made changes to the engine they broke the level I had completed and the game no longer worked correctly, player couldn't pick up the weapons etc.. I was thinking about porting this project to Blitz if someone has an example I can look at to learn from, mainly just the major parts, I need examples for doing savegame, cameras, weapons and smooth animation using .x files for the characters, and maybe do the levels using maplet and export to b3d I guess, whatabout doing entities in the level like different power ups and weapons and health and stuff. I know this is a big, and sounds like a newbie question, but using other languages I have been capable of developing stuff similar to this, and just need some insight into how to do different complex things in Blitz.. So if anyone has a demo or example game with these types of things in it, and don't mind sharing the source for learning purposes not to steal and reuse, but to learn how to do my own engine mainly, please either send me an email at storm3@... or im me on msn messenger or just reply to this topic.
Thanks again, I really appreciate having a huge user base like this to gain knowledge from as I learn the blitz language.
Ken