An idea came to me whilst i was trying to texture a bit of scenary. I haven't seen this feature in any modellers so far either. Why when you unwrap something is it unwrapped with some triangles not visable. I know that you simply select them and unwrap them along a different axis.
But, why don't unwrappers, unwrap mesh's so all vertexs corospond to the mesh? Without squashing them together? Surely you get the distances between each vertex and place them so all layout nicely for selection. Does anyone get what i'm saying?
But, why don't unwrappers, unwrap mesh's so all vertexs corospond to the mesh? Without squashing them together? Surely you get the distances between each vertex and place them so all layout nicely for selection. Does anyone get what i'm saying?