I am creating an LED style display library for something I am working on. Basicly, it will draw graphics with a LED graphic as a pixel.
I am wondering the best approach to do this. I suppose I could load my graphics as bitmaps, and then when I draw the leds I could check each pixel in the bitmap and then draw the LED based on that... Or I could just store the graphics as an array.
Which would blitzers recommend?
I am wondering the best approach to do this. I suppose I could load my graphics as bitmaps, and then when I draw the leds I could check each pixel in the bitmap and then draw the LED based on that... Or I could just store the graphics as an array.
Which would blitzers recommend?