I was wondering if it is possible to use the images stored in Frontbuffer and Backbuffer in collision detection - without having to do a GetImage command to put the onscreen image into a seperate bitmap first.
Using the 'Onscreen Image' in collisions
BlitzPlus Forums/BlitzPlus Programming/Using the 'Onscreen Image' in collisions i don't think that's possible, but please don't do GetImage or GrabImage i think it's called. It is very slow compared to CopyRect me thinks.
Not exactly Rico, but there are workarounds. Try this out.
Although it uses a seperate image it is a self-contained function so shouldnt intrude too much.
ship = LoadImage("spaceship.bmp") collision = CheckCollision( BackBuffer(), ship, playerX, playerY ) Function CheckCollision( buffer, image, x, y, frame=0 ) img = CreateImage(GraphicsWidth(), GraphicsHeight()) CopyRect 0, 0, GraphicsWidth(), Graphicsheight(), buffer, 0, 0, ImageBuffer(img) val = ImagesCollide( image, x, y, frame, img, 0, 0, 0) FreeImage img Return val End Function
Although it uses a seperate image it is a self-contained function so shouldnt intrude too much.
OK - I'll give it a try. Thanks Neo