or more specifically, lighting a mesh Exported from Quill3D.
OK, I'm hitting a brick wall with this one >.<
I've exported a mesh as .b3d file from Quill3D into blitz but for the life of me I can't get it to react to
1) Hardware lights
2) fake LightMesh command lighting
I've loaded other meshes and they are getting lit by the 1 hardware light I have parented to the camera.
I load the Quill mesh with...
The mesh has 2 texture stages which are a rock texture and a lightmap texture.
After having no joy with the hardware light I tried the LightMesh command and even that doesn't have any effect.
I've even tried loading the mesh and then using a CopyEntity or CopyMesh to see if it would make a difference but it doesn't.
Anyone with an idea of what's wrong?
OK, I'm hitting a brick wall with this one >.<
I've exported a mesh as .b3d file from Quill3D into blitz but for the life of me I can't get it to react to
1) Hardware lights
2) fake LightMesh command lighting
I've loaded other meshes and they are getting lit by the 1 hardware light I have parented to the camera.
I load the Quill mesh with...
m.LevelMesh=New LevelMesh m\mesh=LoadMesh("./Media/dungy.b3d") UpdateNormals m\mesh EntityFX m\mesh,2 LightMesh m\mesh,255,0,0,10000,0,10,0
The mesh has 2 texture stages which are a rock texture and a lightmap texture.
After having no joy with the hardware light I tried the LightMesh command and even that doesn't have any effect.
I've even tried loading the mesh and then using a CopyEntity or CopyMesh to see if it would make a difference but it doesn't.
Anyone with an idea of what's wrong?