Any car physics package around?

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Are there any REALWORLD physic package for cars around?

look in advanced3d discussion on this site for verlets. sswift tidied up some code made by several members of this community: perfect car physics

Do you mean "Verlet physics applied to a simple car model."? Is it possible to use that code as a function only, instead of the entire code?

That, and the Verlet physics update topic.

hmm ewhere is the perfect car physics example'!??!?!?!?

yeah that would be nice to see. I dont think anyone has gotten down the steering and friction yet. Although there are some really good verlet packages, i dont htink this has been accomplished as of yet. hmm maybe the tokomak physics will help with this?