now i know we can do reflection easely, how about refraction? how would 1 go about cubicmapping to simulate refraction?
Refraction
Blitz3D Forums/Blitz3D Programming/Refraction Afaik, there isnt a way. Cubemapping wont help here. On my pervious post podperson mentioned the use of pixel shaders but I dont know how to implement them in Blitz.
Try playing around with SetCubeMode, it's not documented, but it does change the way the cube mapping acts.
ya i tried setcube mode and using texture blend to 1
altough it kinda looks like refraction, its really not accurate at all.
altough it kinda looks like refraction, its really not accurate at all.
On my pervious post podperson mentioned the use of pixel shaders but I dont know how to implement them in Blitz.
You can't. Pixel Shaders weren't introduced until DX8 and Blitz3d is DX7.