Are lights behind the clipping distance rendered? If they aren't, would it matter if I load all lights at once then?
Lights behind camera clipping distance rendered?
Blitz3D Forums/Blitz3D Programming/Lights behind camera clipping distance rendered? Lights are not clipped at all.
You can have up to 8 hardware lights on 99% of graphics cards but I would advise only using 1-3 maximum since the more lights you have the slower your game will run.
You can have up to 8 hardware lights on 99% of graphics cards but I would advise only using 1-3 maximum since the more lights you have the slower your game will run.
So, even lights that are behind the clipping distance will slowdown the game?
I guess it depends on their Range and/or Type.
I'm talking about spot lights. OK, so even if I create a light behind the clipping distance, it will slowdown?