Well, since I grew up with B2d, I was always able to tell exactly what the collidable objects looks like, but in B3d, they are but instead invisible sphere's in the spherical collision mode.
Since I liked knowing exactly when the objects would collide in B2d, I recently started work on my VisibleEntityRadius() function that'll throw in a visible collision sphere for your objects......
Problem is, I'm doin this at high school durin' lunch, so I only have access to the demo version, so I cant make it work with the ellipsoid stuff yet.....
Well, here's the code so far :
Only thing I'm unsure so far is the way I'm resizin' the visible radius, is it fine as it is, or is there something I should touch up on?
Also, on B3d v1.66 here, when I move my sphere directly right into the other sphere, then let go, and press either up or down, the sphere disappears into thin air leavin a NAN for its co-ords....anyone getting this in the latest version?
Other than that, I cant seem to find any other problems with it, and since it seems to work...I'm kinda proud of myself...I aint usually too good at doing these things on my own :-/
Since I liked knowing exactly when the objects would collide in B2d, I recently started work on my VisibleEntityRadius() function that'll throw in a visible collision sphere for your objects......
Problem is, I'm doin this at high school durin' lunch, so I only have access to the demo version, so I cant make it work with the ellipsoid stuff yet.....
Well, here's the code so far :
<See the updated form of the code below>
Only thing I'm unsure so far is the way I'm resizin' the visible radius, is it fine as it is, or is there something I should touch up on?
Also, on B3d v1.66 here, when I move my sphere directly right into the other sphere, then let go, and press either up or down, the sphere disappears into thin air leavin a NAN for its co-ords....anyone getting this in the latest version?
Other than that, I cant seem to find any other problems with it, and since it seems to work...I'm kinda proud of myself...I aint usually too good at doing these things on my own :-/