OK, so since everyone else is working on ragdoll physics, rigid body, etc., I thought I would work on my own version in order to learn all about it.
I got most everything working, except for constraining distances. Here is my function:
Yes, yes, I know that the loop at the begining is inefficent, but this is just a test function which I will optimize later.
For some reason, objects aren't constrained. Instead, they just kind of orbit around each other in an irratic pattern. Since so many people have been writing this stuff lately, I am sure someone has encoutered this?
I got most everything working, except for constraining distances. Here is my function:
Function verlet_close_distance(entity_1) Stop verlet_data.verlet = First verlet While verlet_data\entity <> entity_1 verlet_data = After verlet_data Wend For x = 1 To verlet_max_connections If verlet_data\links[x] > 0 link = verlet_data\links[x] distance# = EntityDistance#(entity_1,link) If distance# > verlet_data\distance#[x] yaw# = EntityYaw#(link) pitch# = EntityPitch#(link) roll# = EntityRoll#(link) range# = distance# - verlet_data\distance#[x] PointEntity link, entity_1,True MoveEntity link, range#, 0, 0 RotateEntity link, pitch#, yaw#, roll#, True EndIf EndIf Next End Function
Yes, yes, I know that the loop at the begining is inefficent, but this is just a test function which I will optimize later.
For some reason, objects aren't constrained. Instead, they just kind of orbit around each other in an irratic pattern. Since so many people have been writing this stuff lately, I am sure someone has encoutered this?