I worked on the dot3 bump map because i wanted to see how it was good in blitz
The source code is given
The BCF system from Filax and Eole is needed to run the demo (the .exe is given but i you would like to modify something .. you 'll need it to compile)
If someone want to help me
I would apreciate
the demo allow you to bump map a mesh with Precalculated textures (using nvidia photohsop plugin to make the normal map for expl)
or to calculate by code this normal map
or load a mesh without bump (to see differences between them)
And You can bump map a mesh in just one line of code
* 5 pics level
Bump with Normal map precalculated with nvidia's plugin
BUMP calculated by code (gryscale)

Without BUMB

* Debut du stage du belier V2
AVEC BUMP
Bump with Normal map precalculated with nvidia's plugin
BUMP calculated by code (gryscale)

Without BUMP

You can try other files in the demo
The convention to name the normap map texture is :
Nom normal map = texture name + "_bump.jpg"
expl
a.bmp : a.bmp_bump.jpg
a.jpg : a.jpb_bump.jpg
You'll have to do it fo all the textures the mesh uses
if the texture does not exit, the will be no bump on the current texture.
http://geric.delaeter.free.fr/geric/SSSB%20Bump%20map.rar
Thank you for all comment or improvement
Pleaz excuse my bad english and the mistakes i made
Enjoy
The source code is given
The BCF system from Filax and Eole is needed to run the demo (the .exe is given but i you would like to modify something .. you 'll need it to compile)
If someone want to help me
I would apreciate
the demo allow you to bump map a mesh with Precalculated textures (using nvidia photohsop plugin to make the normal map for expl)
or to calculate by code this normal map
or load a mesh without bump (to see differences between them)
And You can bump map a mesh in just one line of code
* 5 pics level
Bump with Normal map precalculated with nvidia's plugin
BUMP calculated by code (gryscale)
Without BUMB
* Debut du stage du belier V2
AVEC BUMP
Bump with Normal map precalculated with nvidia's plugin
BUMP calculated by code (gryscale)
Without BUMP
You can try other files in the demo
The convention to name the normap map texture is :
Nom normal map = texture name + "_bump.jpg"
expl
a.bmp : a.bmp_bump.jpg
a.jpg : a.jpb_bump.jpg
You'll have to do it fo all the textures the mesh uses
if the texture does not exit, the will be no bump on the current texture.
http://geric.delaeter.free.fr/geric/SSSB%20Bump%20map.rar
Thank you for all comment or improvement
Pleaz excuse my bad english and the mistakes i made
Enjoy