For all of you single surface gurus out there:
When I use copy mesh does that create a new surface, or attach it to the originating surface?
If it creates a new surface then:
I'm assigning "Weapons" to animated player meshes, of which there may be up to 32 at a time on the screen. As you can imagine, I need to cut my surfaces down as much as possible. Is there a relatively painless way to assign these weapons to like surfaces even though they'll be "attached"/parented to animated meshes?
When I use copy mesh does that create a new surface, or attach it to the originating surface?
If it creates a new surface then:
I'm assigning "Weapons" to animated player meshes, of which there may be up to 32 at a time on the screen. As you can imagine, I need to cut my surfaces down as much as possible. Is there a relatively painless way to assign these weapons to like surfaces even though they'll be "attached"/parented to animated meshes?