A *very* advanced topic this one. What I'd like is for a distorted effect for objects below a water mesh but I would also include parts of objects in that (example, a player's feet are below water level). I'm looking for effects similar to Phatasy Star Online's (anyone who's seen the Seabed Control Center knows what I mean).
I'm guessing either raytracing or read/writepixelfast. Neither of which would appear terribly fast.
I'm guessing either raytracing or read/writepixelfast. Neither of which would appear terribly fast.