I'm starting work on a very simplistic flight model. I know I will be using vectors extensively. Can anyone give me a rundown on them, and how they work with blitz vector commands like TFormPoint(), etc.
Vectors...
Blitz3D Forums/Blitz3D Programming/Vectors... I'd have my math3d lib installed for this.
www.leadwerks.com/code
www.leadwerks.com/code
Thats great, but I need a knowledge base, not a lib.
thanks for the attempted help tho.
thanks for the attempted help tho.
Ok heres a run down on 3d math stuff ... you should find this very useful, actually everybody should.
http://www.flipcode.com/geometry/issue01.shtml
http://www.flipcode.com/geometry/issue01.shtml
eh, some nice links there... thanks guys