I just bought Quill3D.
I created a sphere with a texture on it.
I exported the sphere to "c:\test\Sphere.b3d"
My texture is located here: "c:\test\Textures\Texture1.bmp"
When the B3D file is saved, I loaded the sphere.b3d file into Notepad, just to see if Quill3D keeps the directory structure (full or relative paths).
My texture is listed in the file, but there's no directory structure, so if I want to use my object in Blitz3D,
I would have to move my texture-file into the same directory as the object.
Is this always true, or is there a solution to this?
I created a sphere with a texture on it.
I exported the sphere to "c:\test\Sphere.b3d"
My texture is located here: "c:\test\Textures\Texture1.bmp"
When the B3D file is saved, I loaded the sphere.b3d file into Notepad, just to see if Quill3D keeps the directory structure (full or relative paths).
My texture is listed in the file, but there's no directory structure, so if I want to use my object in Blitz3D,
I would have to move my texture-file into the same directory as the object.
Is this always true, or is there a solution to this?