Is EntityOrder supposed to affect the rendering order of polys within an entity itself?
I wanted a character to be drawn in front of everything else, but using EntityOrder makes the poly rendering order in that character screw up, example, if the character is side on to the camera, his closest arm to the camera is drawn behind his chest.
Bug?
Tom
I wanted a character to be drawn in front of everything else, but using EntityOrder makes the poly rendering order in that character screw up, example, if the character is side on to the camera, his closest arm to the camera is drawn behind his chest.
Bug?
Tom