Ice shards

Blitz3D Forums/Blitz3D Programming/Ice shards

Hey, i'm doing something that involves ice shards flying toward an enemy and sticking in him. I was going to use standard sphere to poly collisions, problem is that there will be alot (40-60) of these shards, and i'd imagine this to be pretty slow. The reason i thought of doing this is, with a collision reponse of stop, the shards would stick right in the enemy, the effect i'm looking for.

Any other ways to do this?

linepicks are best

oh yeah, forgot all about them. Ta much Rob!