Does anyone have function or sourece to illustrate this?
What I want to do is use a triangle in a mesh (unwelded I think) and calc the worldspace and UV then draw to that triangles texture (ala. lightmapping). This I think is also sometime called is point in triangle.
There are several examples of this in other lightmapping BB programs and tutorials on the net but I seem to be getting it wrong.
It would be great if someone had a function to allow me to pass a surface, trinagle, or alike and be able to render to that triangles/surface.
Thanks for any help. :)
L8r,
What I want to do is use a triangle in a mesh (unwelded I think) and calc the worldspace and UV then draw to that triangles texture (ala. lightmapping). This I think is also sometime called is point in triangle.
There are several examples of this in other lightmapping BB programs and tutorials on the net but I seem to be getting it wrong.
It would be great if someone had a function to allow me to pass a surface, trinagle, or alike and be able to render to that triangles/surface.
Thanks for any help. :)
L8r,