Ok this is probably a totally newb question... however, what is an acceptable amount of polygons to put into a model. I realize that this is somewhat dependant on the target hardware, however there has to be some generalizations out there.
Also, how many polys can BB handle, again with a relatively modern set of hardware. Say 1.5ghz with a 32mb Nvidia GForce2 or better.
I am working on some graphics for a game, and am stumped with what sort of poly counts I have to work with.
Also, how many polys can BB handle, again with a relatively modern set of hardware. Say 1.5ghz with a 32mb Nvidia GForce2 or better.
I am working on some graphics for a game, and am stumped with what sort of poly counts I have to work with.