Ok, before i go compiling all my 3D objects to a single mesh.
i use Milkshape for my "200 < poly" meshes, sometimes i leave them with bones and seperate groups.
Are these groups going to be treated as a single surface when loaded into blitz? (note: these are anim-meshes)
or are they treated as seperate mesh parented together with seperate surfaces, I couldnt work out the format of the .b3d file nor the .x :(
i use Milkshape for my "200 < poly" meshes, sometimes i leave them with bones and seperate groups.
Are these groups going to be treated as a single surface when loaded into blitz? (note: these are anim-meshes)
or are they treated as seperate mesh parented together with seperate surfaces, I couldnt work out the format of the .b3d file nor the .x :(