I'm attempting to blur the entire screen by:
but it produces a blur which is offset slightly dependant on the camera pitch. What am I doing wrong here? I tried changing the texture dimensions to 320,200, but it doesn't help.
cameraviewport camera,0,0,256,256 renderworld copyrect 0,0,256,256,0,0,backbuffer(),texturebuffer(blur)
but it produces a blur which is offset slightly dependant on the camera pitch. What am I doing wrong here? I tried changing the texture dimensions to 320,200, but it doesn't help.