Not really sure about how to describe this best so I made two screen shots of it.
ok the problem is this.
I create my ship, I then create a pivot to use as the gun emiter and I parent them, so the gun emitter is at the nose of the ship.
This is all fine.
All of this is done by default at position 0,0,0
Ok. note pic a.

Thats me shooting fine with nothing between me and the 0,0,0 position.
Now pic B

I edited it a little to make it clear what I mean. you can see that because the roid is now between the creation point at my ships location the bullet originates and collides with the roid right away when it shoudl originate at my ships nose.
God I hope you know what I mean. this has me stummped.
ok the problem is this.
I create my ship, I then create a pivot to use as the gun emiter and I parent them, so the gun emitter is at the nose of the ship.
This is all fine.
All of this is done by default at position 0,0,0
Ok. note pic a.

Thats me shooting fine with nothing between me and the 0,0,0 position.
Now pic B

I edited it a little to make it clear what I mean. you can see that because the roid is now between the creation point at my ships location the bullet originates and collides with the roid right away when it shoudl originate at my ships nose.
God I hope you know what I mean. this has me stummped.