Hello ,
i have my own Terrain as some quadmeshes ,
each quadmesh has many smaller quads and each has
2 triangles .
this terrain is build by many waypoints from my
gps receiver .
with this waypoints i will make a street and this is
interpolated with bezier over 2 or 4 points in curves .
Now the problem is that the street goes under the
terrain and there are overlapped triangles because
the terrain has only a few points and the road cross
the terrain . i think that i must split the terrain
in more triangles where a vertex is near from street mesh
but i don't know how i can do it .
The road is more than 20 Miles and each 2 or 4 waypoints
i used a new mesh .
Has someone any idears for me ? PLEASE :-)


i have my own Terrain as some quadmeshes ,
each quadmesh has many smaller quads and each has
2 triangles .
this terrain is build by many waypoints from my
gps receiver .
with this waypoints i will make a street and this is
interpolated with bezier over 2 or 4 points in curves .
Now the problem is that the street goes under the
terrain and there are overlapped triangles because
the terrain has only a few points and the road cross
the terrain . i think that i must split the terrain
in more triangles where a vertex is near from street mesh
but i don't know how i can do it .
The road is more than 20 Miles and each 2 or 4 waypoints
i used a new mesh .
Has someone any idears for me ? PLEASE :-)

